Most factions have 20+ upgrade cards, which is plenty I suppose.
In AW the game is “softer” and more forgiving and it feels like the community is less “best build” obsessed*, unless you are talking to a dedicated tournament player, the sort who trashes canon in favour of wins (Kirk on a Borg cube with Xindi upgrades etc).
You have time to tell a story, make some errors and generally stick around longer.
The ships are generally less agile, so the game tends to be more attritional with an emphasis on recoveries and avoidance with a lot of upgrades target enemy upgrades. It means plastic resources are less important than card ones, a luxury I had after the purge.
So, how did I drag the apparently sweet and sorted AW into the X-Wing FOMO dragnet?
It looks like the AW line is also withering on the vine. Faction packs are the only refresh and they are getting very thin and/or expensive. There is not even a basic starter set available at the moment.
To add to this, the current tariff issues and the freight out of the U.S. since COVID have made America a last resort (possibly a non-resource in the future) and Wizkids have lately found it hard to distribute outside of the U.S and this will likely only get worse.
I ordered the “These are the Voyages” anniversary pack from the U.K, not for the gold painted ships (WTF!?), but for the cards, but have since cancelled it as a possible non-starter!
This would have unbalanced things and fuelled a resurgence!
Next issue and this is a stretch, maybe eve an excuse it turns out.
The Romulan Scout ship, the Vo has no Weapon upgrade and only 1 offence (there are options in Tech, but not many). With only two combat ships and only three choices within those, I felt another offensive option would have been good. It did come with a Tech card that had offensive properties, but I seem to have lost it! The Vo is hard to hit granted, but it is a scenario specific choice, a delivery or escape vehicle, quite situational.
Stretching here.
I like the Romulans and they felt the least “loved” of my favourite factions.
I could buy a cheap Vo, just for a card, or I could look at other options.
The Tal Shiar has a weapons upgrade, but it comes in a pack with ships I have already let go and it will unbalance the ideal of simple and small “sampler” fleets.
The actual ships are semi clear “cloaked” mouldings, so I could get it and just use the cloaked ship models as just that (on arrival, they do impress, so they will be used as is).
I went for it, but is the door to uncontrolled re-collecting now open? Things may be done that cannot be undone!
So, having 4 D’Deridex and 3 Valdore class cards as well as a pair of workable Scouts and more upgrades, the urge to add ships could be too hard to resist. I have deep-cuts at hand originally bought to be black painted cloaked ships, (now redundant) and I wanted to get all my Roms painted to match!
I have realistically failed my intended path at this point.
Balance is now needed across the board.
I feel the Dominion set is plenty when combined (Cardassian, Breen and Jem’Hadar). With 200 pts of ships + 100 odd upgrade cards, oddly unbalanced within their own sub-factions especially in Captains, Crew and Elite Talents, they combine well. The Cardassians needed the Dreadnaught to fill out the ranks, which I did not love, but they will get some fillers later on.
I did order the Dominion War campaign set no.2, to fill out my Klingons a little (generic Vor’cha and K’Vort), at the same time adding a Dominion battle cruiser and two Galor’s as AI options (not sure yet if they come with regular cards/dials etc.
For the Klingons I also have the K’Tinga heavy “Blood Oath” set coming. I would have preferred the 2e starter with a Vor’Cha and K’Vort to replace both of the above, but it is what it is and annoyingly, I had it and let most of it go. My plan was less clear back then.
For TNG “battle”, generic ships look like the go. Most are new points level costed out, the spread is better and you can call them what you like! Like with X Wing, I dislike ship “Titles” feeling it is the peiple that make the ship, not some “ghost” personality the ship itself takes on, so generic ships, purely empowered by their captain, crew and other upgrades are the go.
I found a rare “To Boldly Go” set (silver Defiant/Miranda/Akira/Galaxy) and bought it then cancelled it with despatch pending. It was expensive coming from the U.S with an inflated price and steep freight ($140au) and the ships were a poor mix anyway for my intended path.
Then I found a “Ships of the Line” set (silver Sovereign/Prometheus/Sabre/Akira). This one is more about late TNG Trek and big ships. It also means I can run a second (silver) Prometheus class in this set and a Sovereign class that does not have to replace the Enterprise-D (no “E”).
It even has a couple of Crew for Voyager and duplicates Prometheus upgrades for both sets.
In DS9 or “skirmish”, there is a generic Sabre class (not putting that grossly over scaled ship into the TNG “battle” set) and I have found a few Hideki fighter packs cheap, which work for “Battle” and DS9.
Finally, I have pre-ordered the “Lost in the Delta Quadrant” set, which is just more good for a good range as is, but the unique and generic (silver) Intrepid class will swing into the TNG battle or DS9 group.
I will paint one or both Excelsiors metallic (unless the Dom War set is found**), or task one to the DS9/Voyager sets (more hypotheticals). I can still do the Kronos One v Excelsior game, but without Chang’s expansion it seems pointless.
The “Journeys” set may still make it into my collection**, mostly for the upgrade cards, but if not, I feel that is ok.
So, all of a sudden we have;
A large and comprehensive TNG “battle” collection using either unique or preferably generic ships. The Feds in particular now have no fewer than seven classes of ship and double those choices in unique versions. This is exclusively for large scale ships.
A larger and deeper Voyager set, all uniques except for the odd adversary filler, but it is waiting on the “Lost in the DQ” pack coming** which will effectively double it. This set relies on hypotheticals for depth, like the Val Jean, Equinox, Dauntless and Prometheus as a late reinforcement for variety. I have them all and the Lost pack will add more.
A very deep Kelvin timeline set, milking the Mirror Universe packs for all they are worth (15+ upgrades for each faction). The dual sided Crew cards, very robust ships and already decent upgrade packs were good, but better with a lot of DS9 and Enterprise Mirror Universe cards re-purposed, they now have several surprises and enough depth for decent two ship fleets.
The original movie (TOM) period is dropped for now. I can do it at a pinch, but would rather re-task the parts to fatten up other sets unless the “Voyages” set is found, then it may be decent enough to do and I can basically make up Chang’s BOP with parts (it’s only really 2 ET’s from complete).
A decent little TOS (original series) “starter” set. Dual ship fleets are a bit thin, but the characters and many upgrades make for a good sampler set. It is also a good three or even four-way tussle game (like the 1e starter set scenario) and it has tribbles! I have added the newly christened Kronos One, flagship of the Klingon fleet and as the only 4-attack ship in the group, it fits with the timeline, Klingon ethos. As a concession to it’s bulking out, it has a less kind dial than the D7 Gr’oth.
The generic DS9 range may realistically be a pre-Dominion set with Marquis, Cardassian, Bajoran and Feds as police.
Ed. This one is going in a different direction. I will use this set as the adversaries for a pair of Dominion War Campaign (set 1x2) packs**. This makes a less favoured range relevant.
What did it actually take? Four starters (possibly two more if they come) and a dozen or so cheap clearance ships. Ships shed were re-purchased, but often the hole when filled added more and in some cases, having the original would have probably excluded going again (Enterprise-E, Scimitar etc).
Have I lost something along the way?
If time was not an issue (or funds), I could have been happy with my little fleets. There was variety, all the elements of a STAW game and it’s not like I don’t have other games to switch to. The need to do something before it was too late is always going to be a thing for me, accepted and dealt with, so innevitability embraced, I am happy to re-tread old ground and bloat the collection.
The reality is, STAW takes up 6 plastic trays with ships, dials and ID tokens, while X Wing takes up 12 and 12 larger ones for cards! It has two large cases full of cards and a smaller one with collateral, but that is it.
*I have used the example of the Tie Fighter (2-3-3-0) vs the Enterprise NX (2-3-3-0) before. One is a swarmer or filler, handy but short lived, the other can field several crew, weapons and tech upgrades (7-8 maximum I think) giving it more lives, more punch, more tricks and depth. The main difference is separating ship from Captain and baking in the Title, but with few exceptions, all ships have Crew and Tech to vary them out.
**Ed. It turns out Wizkids shop has most of the newer faction packs at heavily reduced prices with more than decent freight (even ex-U.S.), so not sure what is so hard for others? I have found most the packs I have been chasing, two Dominion War campaign sets and some other bits for peanuts compared to some of the prices I have seen (most bought for the price of a single pack I cancelled on Amazon).