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Bare Bones Sample Squads (Rebel)

Now some Rebel lists. Remember, these lists are no necessarily competitive, but are designed to promote story friendly, casual play. Most important, they are roughly balanced to each other, devoid of clever meta-game tricks.

Gold Squadron Scouts (100 points)

  • Dutch Vander (Y Wing) R2 Droid

  • 4x Gold Squadron Pilots (Y Wing) R2 Droid

A very simple but effective list, 5 Y wings offers a massive 40 Health, but still allows room for an R2 on each ship, addressing to some extent the Y Wings greatest weakness, manoeuvring. Not hugely fun to fly, the Y Wing usually relies on Ordnance, especially a Turret to be viable, but this 5 ship unit instead allows the squad to “layer” their attacks, with each wave supporting the previous. Dutch brings the ability to share target locks, making close formation flying more appealing and is well deployed in the second row, making them more efficient.

Grey Squadron Snipers (100 points)

Horton Salm (Y Wing) R5 Droid Twin Laser Turret

Grey Sqdrn Pilot (Y Wing) R5 Droid Twin Laser Turret

2x Grey Sqdrn Pilots (Y Wing) R5 Droid Auto-blaster Turret

If your ship is a dog to fly, then ignore manoeuvring and go with the 1e specialty, 360 degree turrets! The Twin Laser Turrets gives this squad a ranged option that will wear down any target. The two ships with Auto-blaster Turrets can either use their primary weapon up close or if out manoeuvred, switch to the Turret. The R5 droid makes the ships tougher as manoeuvre is less important, replaced the usual R2.

A Wing and a Prayer (99 Points)

  • Jake Farrell (A Wing) Proton Rockets Daredevil

  • Tycho Chelchu (A Wing) Proton Rockets Push the Limit

  • Prototype Pilot (A Wing) Cluster Misslie

  • Prototype Pilot (A Wing)

Not for the feint of heart, especially if facing a similar Imperial list, the 5 A Wing list is fun to fly, but crumples easily. Tycho loves stress, and Farrell can be a manoeuvre monster, but neither offers much in the way of support for their comrades. Fly this as a practice run for fast ship lists. If you are lucky and face off against some slow, arc limited opposition, you will enjoy the flip side of this brittle list.

Legends of the Rebellion (96 points)

  • Han Solo (YT 1300) Chewbacca, C-3PO, Concussion Missiles Expose

  • Luke Skywalker (X Wing) R2-D2, Advanced Proton Torpedoes Deadeye

Really only flown because everyone wants to at least once, the list is basically Fat Han on a diet (no Title), with Luke as a , but is still fun to fly. The Falcon is a tough bird to bring down, allowing Luke to wait for an opening to strike. Deadeye allows Luke to pick his target as he goes and Expose works well on a big tough turreted ship with C-3PO.

Blue Squadron at Endor (100)

  • Ibitsam (B Wing) Autoblaster Cannon Fire Control System

  • Ten Numb (B Wing) Autoblaster Cannon Fire Control System

  • Blue Sqdrn Pilot (B Wing) Autoblaster Cannon Fire Control System

Tougher than a Y Wing (Shields are better than Hull), and slightly more enjoyable to fly, especially in close, the B wing offers Systems linked to Ordnance. FCS is the popular choice. Ibitsam is ok with stress and Numb can be hard hitting upgrading one of the un-cancellable hits from the close quarters Auto-blaster. Get in tight and keep firing!

Death Star Destroyers Endor (100 Points)

  • Lando Calrissian (YT 1300) Nein Numb Gunner Assault Missiles

  • Keyan Farlander (B Wing) Heavy Laser Cannon Fire Control System Proton Torpedoes Plasma Torpedoes

Probably a more resilient and balanced list than the “Rebel Legends”, this has a similar dynamic, except the B Wing is more important to the list. The ability to retain target locks with 2 Torpedoes and a brutal Cannon attack is great, but Lando has to play blocker and supporter. Adding an action with a green move and Numb adding more of those, makes the B Wing stronger.

The Rebels (100 points)

  • Hyra Syndulla (VCX-100) Reinforced Deflectors, Chopper, Zeb Orrelios Plasma Torpedoes Dorsal Turret

  • Ezra Bridger (Attack Shuttle) Maul Autoblaster Turret

  • Fenn Rau (Sheathipede) Sabine Wren Cluster Mines

Taking a few timeline liberties, but sticking to squadron ethos, the Rebels list is a bit of a mix-n-match really. The synergies between the characters are so flexible, there are few bad options. The Ghost, the toughest ship in BB, is also one of the hardest hitting, making it the intimidating primary target for most enemy squads (Fancy taking this monster list on with three Star Vipers?). This leaves the two smaller ships to wreak destruction around it. Rau in the shuttle is both a premium taxi for Wren’s massive bomb attack and a useful support act with coordinate. Ezra, with Maul is also very toothy, loving stress and giving out punishment. The Ghost is simply a tough nut to crack with a variety of powerful offensive options. If this is too strong or you are simply up for a change, AP-5 and other options abound.

Ace Killers (100 Points)

  • Roark Garnet (HWK 290) Twin Laser Turret Intelligence Agent

  • 3x Red Squadron Pilots (X Wing) with R4-D6, R5-X3 and R2-F2 or any other 4 point combo.

An odd looking list at first, this list is a revolving door of PS 12 X wings, thanks to Roark’s ability. Keep him close and protected and there will be a multitude of choices for him to boost. The TLT armed HWK can also be a pain.

Green Squadron Endor (100 points)

  • Arvel Crynyd (A Wing) Cluster Missiles

  • 2x Green Sqdrn Pilots (A Wing) Cluster Missiles Wingman

  • Green Sqdrn Pilot (A Wing) Cluster Missiles Expert Handling

A wings with Missiles are dangerous. Hit first and…well that’s it, hit first. The Cluster Missiles are range 1-2 , not the usual R1 Prockets, which allows the A’s a little wiggle room.

Training Day (100 points)

Garvin Dreiss (X Wing) R3 Droid

Red Sqdrn Pilot (X Wing) R5-P9 Droid

2x Red Sqdrn Rookies (X Wing) R3 Droid

Garvin in his natural role as Squadron leader and protector. The emphasis is on using the rookies without loosing the rookies. 4 X Wings is quite strong, but the Rookies burn easily. R3 allows Garvin to bolster other Pilots by activating his evade and sharing a focus, that they can use to evade, while the Red pilot can force enemy re-rolls as able.