The mad rush to clean up holes in my collection of X-Wing and Armada, to balance out inconsistencies and get some needed backups is mostly done.
Attack Wing I felt was ok.
I had cut back (regretting that a bit now), shedding most of my TNG, TOS and TOM series sets, keeping duplicates, some very rare cards and my full “Enterprise” and “Voyager” sets along with the Borg (no interest from my buyer apparently).
When I cut back I was pretty ruthless, not in a good place with gaming generally. The TOM set I had painstakingly built up, including all the Klingon and even a Kirk captain card was gutted, so I have ditched that and spread the remaining cards into other sets.
I can field;
A large, but not complete Voyager range (skipped a few factions I did not like)
A varied, but thin TNG “battle” set, about 100 pts a faction.
Borg and Special 8742 as wildcards, both deep and powerful.
A very thin TOS set (1:1 duals really), a good intro set.
A decent if fragmented DS9 set using generic ships only, as my “skirmish TNG” as a place to put my little ships. The buyer had no interest in Bajoran, Marquis or Cardassian so my multi ship sets are intact. I did part with the Defiant, but kept the generic card.
A very strong Enterprise series set, unfortunately no Weapon Zero”, but them’s the breaks. This was the main draw of the “These are the Journeys” set, to get a Columbia and more crew, but the generic NX is enough.
A Kelvin timeline set. This is a robust bespoke option, very strong ships and great models, but a little thin on cards (see below).
I have gutted all the Mirror universe sets I have to strengthen just the original TOS and self contained Kelvin sets.
All sets are faction and time line limited, except for a few excess upgrades that have stayed faction pure, but skipped to later periods as suits (Shockwave and Cloaked Mines from Enterprise into later sets etc).
So, what does make a good workable “set” in AW?
After my clean-out, I often had the luxury of several cards per ship. Upgrades are key and Captains, being separate from ships is a huge bonus.
It was fine really, even quite clever and contained.
For example; the Romulans had a couple of D’Deridex, a Valdore and some scout/science ship cards and one of each model. I also kept a set of fighters for variety and because I like them.
The Feds got two versions of the Enterprise (a regular line one and a “combat refit” version, much like the D’Deridex pair above, the Nebula class T’Kumbra with Vulcan upgrades (Vulcans > science ship, it fits) and the Thunderchild Akira class, a sentimental favourite and again some fighters.
Most factions have 20+ upgrade cards, which is plenty.
In AW the game is “softer’, the ships less agile, the game tends to be more attritional, so upgrade cards are relatively more important, including the separate Captains, a win over X Wing to my mind.
So, how did I drag the apparently sweet and sorted AW into the X-Wing FOMO dragnet?
It looks like the AW line is also withering on the vine. Faction packs are the only refresh and they are getting very thin and/or expensive. There is not even a basic starter set available at the moment.
To add to this, the current tariff issues and the freight out of the U.S. since COVID have made America a last resort (possibly a non-resource in the future) and Wizkids have lately found it hard to distribute outside of the U.S. This will only get worse.
I ordered the “These are the Voyages” anniversary pack from the U.K, not for the gold painted ships (WTF!?), but for the cards, but have since cancelled it!
This would have unbalanced things and fuelled a resurgence!
Next issue.
The Romulan Scout ship, the Vo has no Weapon upgrade and only 1 offence (there are options in Tech, but not many). With only two combat ships and only three choices within those, I felt another offensive option would have been good. It did come with a Tech card that had offensive properties, but I seem to have lost it! The Vo is hard to hit granted, but it is a scenario specific choice, a delivery or escape vehicle, quite situational.
I like the Romulans and they felt the least “loved” of my favourite factions.
I could buy a cheap Vo, just for a card, or I could look at other options.
The Tal Shiar has a weapons upgrade, but it comes in a pack with ships I have already let go and it will balance the ideal of simple and small “sampler” fleets.
As well as that, the ships are semi clear “cloaked” mouldings. I could get it and just use the cloaked ship models as just that (on arrival, they do impress, so they will be staying as is).
I went for it, but now the door to uncontrolled re-collecting is open! Things will be done that cannot be undone!
So, having 4 D’Deridex and 3 Valdore class cards now available as well as a workable Scout and more upgrades, the urge to add ships would be too hard to resist. I have deep-cuts at hand originally bought to be black cloaked ships, which are now redundant and I wanted to get all my Roms painted to match!
Balance is now needed across the board.
I feel the Dominion set is plenty when combined (Cardassian, Breen and Jem’Hadar). With 200 pts of ships + 100 odd upgrade cards, they oddly unbalanced within their own factions especially in Captains, Crew and Elite Talents, but they combine well.
I did get the Dominion War campaign set no.2, to fill out my Klingons a little (generic Vor’cha and K’Vort), at the same time adding a Dominion battle cruiser and two Galor’s.
For the Klingons I also have a K’Tinga heavy “Blood Oath” set coming.
I would have preferred the 2e starter with a Vor’Cha and K’Vort to replace both of the above, but it is what it is and annoyingly, I had it and let most of it go. My plan was less clear back then.
For TNG “battle”, generic ships look like the go! Most are new points based and the spread is decent.
I found a rare “To Boldly Go” set (silver Defiant/Miranda/Akira/Galaxy) and bought it then cancelled it with despatch pending. It was expensive coming from the U.S with an inflated price and freight and the ships were a poor mix.
Just today, I found a “Ships of the Line” set (silver Sovereign/Prometheus/Sabre/Akira). This one is more about late TNG Trek and big ships generally. It also means I can run a second, cheaper (silver) Prometheus class in this set and a Sovereign class that does not have to replace the Enterprise-D.
It even has a couple of Crew for Voyager etc and duplicates Prometheus upgrades for both sets.
There are now two classes of ship that outstrip the Enterprise-D and two options for each, but it is still a force to be reckoned with and decent value in a fleet. Anyway, it is Picard and the crew that make it great.
In DS9 or “skirmish”, there is a generic Sabre class (not putting that grossly over scaled ship into the TNG “battle” set) and I have found a few Hideki fighter packs cheap. Fattening out the TNG set also meant the Cardassian Dreadnaught was no longer needed in the battle set.
Finally, I have pre-ordered the “Lost in the Delta Quadrant” set, which is just more good for a good set as is, but the unique and generic (silver) Intrepid class will swing into the TNG battle group.
I will paint one or both Excelsiors metallic, or task one to the DS9/Voyager sets (more hypotheticals). I can still do the Kronos One v Excelsior game, but without Chang’s expansion it seems pointless. The K1 has made a miraculous recovery and become one of the four K’Tinga options (the proud Klingons may have revived their old flag ship?).
The “Journeys” set may still make it into my collection, mostly for the upgrade cards, but if not, I feel that is ok.
So, all of a sudden;
A large and comprehensive TNG “battle” collection using either unique or generic ships. The Feds in particular now have no fewer than seven classes of ship and double that in unique versions and fleet’s are coming in at 200pts in ships alone. It is heartening to look at a stack of 50+ cards for each fleet in faction coloured sleeves.
A larger and deeper Voyager set, all uniques except for the odd adversary filler, but it is waiting on the “lost” pack coming. Someone was selling them at sale price on pre-order, so I grabbed one especially when I noticed generic and named Intrepid’s.
A very deep Kelvin timeline set, milking the Mirror packs for all they are worth (15+ upgrades a faction). The dual sided Crew cards, very robust ships and already decent upgrade packs were good, but with a lot of DS9 and Enterprise Mirror cards re-purposed, they now have several surprises and enough depth for two ships each.
A decent little TOS “starter” set. One-on-one duels are often thin at best, but the characters and many upgrades make for a good sampler set. It is also a good three or even four way tussle game (like the 1e starter set) and it has tribbles!
The generic DS9 range is a little deeper with a couple more Hideki fighter packs and the Sabre class. The Cardassian generic Dreadnaught went to this set, the unique is in Voyager.
The Enterprise set is mostly unchanged. I split the Mirror universe NX out, will miss Hernandez and Tucker as logical captains (Hayes…really?) and it cannot be added to with many upgrades being the earliest period, so it is done, until maybe a “Journeys” set comes across my path later.
More Romulans, more Klingons, more Feds and a dab of Dominion, but all reasonably balanced.
*I have used the example of the Tie Fighter (2-3-3-0) vs the Enterprise NX (2-3-3-0) before. One is a swarmer or filler, handy but short lived, the other can field several crew, weapons and tech upgrades (7-8 maximum I think) giving it more lives, more punch, more tricks and depth. The main difference is separating ship from Captain and baking in the Title, but with few exceptions, all ships have Crew and Tech to vary them out.
**$50 freight for a $6 pamphlet book with a 4-5 week timeframe, compared to 6 quid for a box full of dials and cards from the U.K. which arrived within a week!
***if the “These are the Voyages” set turns up.
****My possible fix for this is to black out the point value of ships and list them on a consolidated builder by period and faction using the latest of each. This will fix all the many inconsistencies.
*****I still cringe a little at “named” ships having “special powers”, prefering those to come from the Captain or other upgrades, but not as badly as X Wing “Titles” for some reason. My generic game is at a lower point cost, but effectively the same and we employ the house rule “you can buy as many upgrades as you want per ship up to fleet limit or the individual ship’s point value, but can only have active at any one time, as many as your icon bar/Captain allow”. It is more Trek and more fun!