The mad rush to clean up holes in my collection of X-Wing and Armada, to balance out inconsistencies and get some needed backups is mostly done.
Attack Wing I felt was ok.
I had cut back (regretting that a bit now), shedding most of my TNG, TOS and TOM series sets, just keeping duplicates, some very rare cards and my full “Enterprise” and “Voyager” sets along with the Borg (no interest from my buyer apparently).
When I cut back I was pretty ruthless, not in a good place with gaming generally. The original movie (TOM) set I had painstakingly built up, including all the Klingon and even a rare Kirk captain card, but it was gutted, so I have ditched that and spread the remaining cards into other sets. If I get the “Voyages” set, it will get a flesh-out again, so maybe I can make a “Chang’s” BOP out of what I have, or just let him command a K’Tinga and to be honest, the very movie based back story is problematic. Best to keep it a simple them v us set.
I can field now;
A large, but not complete Voyager range (skipped a few factions I did not like), the Feds are all white/blue except for the Delta Flyer.
A varied, but thin TNG “battle” scale set, about 100 pts a faction. The Fed ships in this set are all metallic finish.
Borg and Species 8742 as wildcards, both deep and powerful.
A very thin TOS set (1:1 duals really), a good intro or multi player set. This includes the Mirror ship, but all are capped at about 40-50 pts a faction.
A decent if fragmented DS9 set using generic ships only, as my “skirmish” TNG set, a place to put my little ships. The buyer had no interest in Bajoran, Marquis or little in Cardassians so my multi ship sets are intact, but I did give him all but one of my Hadar assault ships. I did also part with the Defiant, but kept the generic card (?). The Fed ships in this set are white finish. Still not sure why the generosity bug hit me so hard here. The Defiant was hard to find, but went so easily!
A very strong Enterprise series set. Unfortunately no “Weapon Zero”, but them’s the breaks. This was the main draw of the “These are the Journeys” set, to get a Columbia card and more crew.
A Kelvin timeline set. This is a robust and bespoke option, very strong ships and great models, but a little thin on cards, so to put otherwise useless (to me) cards to use, the Mirror universe upgrades from DS9 are re-purposed here and in the TOS sets.
All sets are faction and time line limited, except for a few excess upgrades that have stayed faction pure, or skipped to later periods as suits (Shockwave and Cloaked Mines from Enterprise turn up in later sets etc).
So, what does make a good workable “set” in AW?
After my clean-out, I had the luxury of several repeat cards per ship. Upgrades are key and with Captains being separate from ships, I made a flexible little TNG fleet for each.
It was fine really, even quite clever and contained.
For example; the Romulans had a couple of D’Deridex (one combat, one technical), a Valdore and some scout/science ship cards and one of each model. I also kept a set of fighters for variety and because I like them.
The Feds got two versions of the Enterprise (a regular line one and a “combat refit” version from both starters, much like the D’Deridex pair above, the Nebula class T’Kumbra with Vulcan upgrades (Vulcans > science ship, it fits) and the Thunderchild Akira class, a sentimental favourite and some fighters.
As shown below, they are all in need of a repaint or wash for some consistency.
Most factions have 20+ upgrade cards, which is plenty I suppose.
In AW the game is “softer” and more forgiving and it feels like the community is less “best build” obsessed*, unless you are talking to a dedicated tournament player, the sort who trashes canon in favour of wins (Kirk on a Borg cube with Xindi upgrades etc).
You have time to tell a story, make some errors and generally stick around longer.
The ships are generally less agile, so the game tends to be more attritional with an emphasis on recoveries and avoidance with a lot of upgrades target enemy upgrades. It means plastic resources are less important than card ones, a luxury I had after the purge.
So, how did I drag the apparently sweet and sorted AW into the X-Wing FOMO dragnet?
It looks like the AW line is also withering on the vine. Faction packs are the only refresh and they are getting very thin and/or expensive. There is not even a basic starter set available at the moment.
To add to this, the current tariff issues and the freight out of the U.S. since COVID have made America a last resort (possibly a non-resource in the future) and Wizkids have lately found it hard to distribute outside of the U.S and this will likely only get worse.
I ordered the “These are the Voyages” anniversary pack from the U.K, not for the gold painted ships (WTF!?), but for the cards, but have since cancelled it as a possible non-starter!
This would have unbalanced things and fuelled a resurgence!
Next issue and this is a stretch, maybe eve an excuse it turns out.
The Romulan Scout ship, the Vo has no Weapon upgrade and only 1 offence (there are options in Tech, but not many). With only two combat ships and only three choices within those, I felt another offensive option would have been good. It did come with a Tech card that had offensive properties, but I seem to have lost it! The Vo is hard to hit granted, but it is a scenario specific choice, a delivery or escape vehicle, quite situational.
Stretching here.
I like the Romulans and they felt the least “loved” of my favourite factions.
I could buy a cheap Vo, just for a card, or I could look at other options.
The Tal Shiar has a weapons upgrade, but it comes in a pack with ships I have already let go and it will unbalance the ideal of simple and small “sampler” fleets.
The actual ships are semi clear “cloaked” mouldings, so I could get it and just use the cloaked ship models as just that (on arrival, they do impress, so they will be used as is).
I went for it, but is the door to uncontrolled re-collecting now open? Things may be done that cannot be undone!
So, having 4 D’Deridex and 3 Valdore class cards as well as a pair of workable Scouts and more upgrades, the urge to add ships could be too hard to resist. I have deep-cuts at hand originally bought to be black painted cloaked ships, (now redundant) and I wanted to get all my Roms painted to match!
I have realistically failed my intended path at this point.
Balance is now needed across the board.
I feel the Dominion set is plenty when combined (Cardassian, Breen and Jem’Hadar). With 200 pts of ships + 100 odd upgrade cards, oddly unbalanced within their own sub-factions especially in Captains, Crew and Elite Talents, they combine well. The Cardassians needed the Dreadnaught to fill out the ranks, which I did not love, but they will get some fillers later on.
I did order the Dominion War campaign set no.2, to fill out my Klingons a little (generic Vor’cha and K’Vort), at the same time adding a Dominion battle cruiser and two Galor’s as AI options (not sure yet if they come with regular cards/dials etc.
For the Klingons I also have the K’Tinga heavy “Blood Oath” set coming. I would have preferred the 2e starter with a Vor’Cha and K’Vort to replace both of the above, but it is what it is and annoyingly, I had it and let most of it go. My plan was less clear back then.
For TNG “battle”, generic ships look like the go. Most are new points level costed out, the spread is better and you can call them what you like! Like with X Wing, I dislike ship “Titles” feeling it is the peiple that make the ship, not some “ghost” personality the ship itself takes on, so generic ships, purely empowered by their captain, crew and other upgrades are the go.
I found a rare “To Boldly Go” set (silver Defiant/Miranda/Akira/Galaxy) and bought it then cancelled it with despatch pending. It was expensive coming from the U.S with an inflated price and steep freight ($140au) and the ships were a poor mix anyway for my intended path.
Then I found a “Ships of the Line” set (silver Sovereign/Prometheus/Sabre/Akira). This one is more about late TNG Trek and big ships. It also means I can run a second (silver) Prometheus class in this set and a Sovereign class that does not have to replace the Enterprise-D (no “E”).
It even has a couple of Crew for Voyager and duplicates Prometheus upgrades for both sets.
In DS9 or “skirmish”, there is a generic Sabre class (not putting that grossly over scaled ship into the TNG “battle” set) and I have found a few Hideki fighter packs cheap, which work for “Battle” and DS9.
Finally, I have pre-ordered the “Lost in the Delta Quadrant” set, which is just more good for a good range as is, but the unique and generic (silver) Intrepid class will swing into the TNG battle or DS9 group.
I will paint one or both Excelsiors metallic (unless the Dom War set is found**), or task one to the DS9/Voyager sets (more hypotheticals). I can still do the Kronos One v Excelsior game, but without Chang’s expansion it seems pointless.
The “Journeys” set may still make it into my collection**, mostly for the upgrade cards, but if not, I feel that is ok.
So, all of a sudden we have;
A large and comprehensive TNG “battle” collection using either unique or preferably generic ships. The Feds in particular now have no fewer than seven classes of ship and double those choices in unique versions. This is exclusively for large scale ships.
A larger and deeper Voyager set, all uniques except for the odd adversary filler, but it is waiting on the “Lost in the DQ” pack coming** which will effectively double it. This set relies on hypotheticals for depth, like the Val Jean, Equinox, Dauntless and Prometheus as a late reinforcement for variety. I have them all and the Lost pack will add more.
A very deep Kelvin timeline set, milking the Mirror Universe packs for all they are worth (15+ upgrades for each faction). The dual sided Crew cards, very robust ships and already decent upgrade packs were good, but better with a lot of DS9 and Enterprise Mirror Universe cards re-purposed, they now have several surprises and enough depth for decent two ship fleets.
The original movie (TOM) period is dropped for now. I can do it at a pinch, but would rather re-task the parts to fatten up other sets unless the “Voyages” set is found, then it may be decent enough to do and I can basically make up Chang’s BOP with parts (it’s only really 2 ET’s from complete).
A decent little TOS (original series) “starter” set. Dual ship fleets are a bit thin, but the characters and many upgrades make for a good sampler set. It is also a good three or even four-way tussle game (like the 1e starter set scenario) and it has tribbles! I have added the newly christened Kronos One, flagship of the Klingon fleet and as the only 4-attack ship in the group, it fits with the timeline, Klingon ethos. As a concession to it’s bulking out, it has a less kind dial than the D7 Gr’oth.
The generic DS9 range may realistically be a pre-Dominion set with Marquis, Cardassian, Bajoran and Feds as police.
Ed. This one is going in a different direction. I will use this set as the adversaries for a pair of Dominion War Campaign (set 1x2) packs**. This makes a less favoured range relevant.
The Enterprise period is mostly unchanged. I split the Mirror universe NX out and I will miss Hernandez as a logical captain** (Hayes…really?) if the “Voyages” set never materialises. Also it cannot logically be added to with many other upgrades from other sets being the earliest period.
What did it actually take? Four starters (possibly two more if they come) and a dozen or so cheap clearance ships. Ships shed were re-purchased, but often the hole when filled added more and in some cases, having the original would have probably excluded going again (Enterprise-E, Scimitar etc).
Have I lost something along the way?
If time was not an issue (or funds), I could have been happy with my little fleets. There was variety, all the elements of a STAW game and it’s not like I don’t have other games to switch to. The need to do something before it was too late is always going to be a thing for me, accepted and dealt with, so innevitability embraced, I am happy to re-tread old ground and bloat the collection.
The reality is, STAW takes up 6 plastic trays with ships, dials and ID tokens, while X Wing takes up 12 and 12 larger ones for cards! It has two large cases full of cards and a smaller one with collateral, but that is it.
*I have used the example of the Tie Fighter (2-3-3-0) vs the Enterprise NX (2-3-3-0) before. One is a swarmer or filler, handy but short lived, the other can field several crew, weapons and tech upgrades (7-8 maximum I think) giving it more lives, more punch, more tricks and depth. The main difference is separating ship from Captain and baking in the Title, but with few exceptions, all ships have Crew and Tech to vary them out.
**Ed. It turns out Wizkids shop has most of the newer faction packs at heavily reduced prices with more than decent freight (even ex-U.S.), so not sure what is so hard for others? I have found most the packs I have been chasing, two Dominion War campaign sets and some other bits for peanuts compared to some of the prices I have seen (most bought for the price of a single pack I cancelled on Amazon).