The Benefits Of Less

A few months after the Bare Bones X Wing offer was floated, opinions have been on the whole positive.

Playing ships like the B-Wing, X-Wing, Y-Wing and Tie Advanced or Bomber, without the baggage of too many options has allowed a very real Star Wars feel to come into the games, much different to the later competition circuit.

A shot from fantasy land., a B-Wing on the tail of a Tie. Better shoot well and where are his friends?

A shot from fantasy land., a B-Wing on the tail of a Tie. Better shoot well and where are his friends?

It is great to see a solid 5 Y-Wing or 4 B-Wing squad do well against traditional foes. Sure 2e has bought back a lot of ships, but the old school feel of X Wing Bare Bones* is as effective, and for our small and relatively inexperienced group, a good fit thematically and mechanically.

Safety in numbers, doomed if separated. This Y-Wing better have some friends around.

Safety in numbers, doomed if separated. This Y-Wing better have some friends around.

Pilot ad ship selection keeps coughing up old favourites.

The 60 point “anything goes” option has not hit a sweet spot and neither has 2e yet. Plenty of time to evolve.

*Early trilogy and extended universe ships only. No Elite Pilot Talents, ship mods or “generic” titles, just named ship, systems, ordinance, illicit and droid upgrades.

The ships are as they come unless named, the EPT’s come in the form of the pilot skills of those who fly them and the Droid/Illicit/System dynamic allows for plenty of faction character.