Tiny Epic Games are a series of games well known by some, but a mystery to many.
I discovered them recently while looking for I remember not what, but anyhoo, they are now a mild obsession with me.
It seems, they get under some people’s skin and they have mine, although I will be keeping a lid on too much spending, because as good as they are, it is important to remember that sometimes there is a full sized game as good or better and often not a whole lot more expensive and diversity is always good.
Stick to the ones that play your song.
I recently received my kick starter extras for TEDefenders & The Dark War. These took a while (lost somewhere in the U.S. before turning up on the system three weeks later (the same day Auspost emailed me to abandon all hope). These are available through the Board Game Geek store (who were amazing through this whole saga offering refunds etc) for most of the Tiny Epic series and many other games also.
I must admit to being in a bit of a funk waiting for these (I managed to build my entire Armada collection in the time between ordering and receiving these last TeD bits), so I had lost some interest, but on arrival, I cracked the two diminutive boxes open again, sleeved everything, annoyingly before I photographed them, and lay it all out. It covered an entire 3x3 X Wing mat.
The two boxes are really tiny, but what they hold is not. Curiously, many who complain about the games cite their table size being too big, which I find a bit crazy. As they say on the box, tiny but epic. Do you really want an actually tiny game?
The game is played on a board made of separate mats, basically the size of the box, that spread out to about the same size a many full boards. TETactics actually uses the box as a 3d map element. TeD has 7 mats, provided a second time, but differently in the TDW expansion.
To make a tiny game epic requires a few factors.
Each element need to have multiple options and in TeD/TDW there are many.
The board in TeD is set, but in TDW each area has two sides (friendly/unfriendly).
Player characters, the people you will be in the game, total 23. Keep in mind you can play with 1 to 4 a game only, so it may be many games before you see some at all and the combinations are next to endless. There are multiples of the base races (Elves etc) and one each of the more obscure races of the Augmore setting. Everyone of them is interesting and they fit their back story consistently with gorgeous art. These are on the same size cards as the mat panels (huge).
The enemies of these heroes are as diverse. All of the expected nasties are represented, along with a Ghost ship! These all play (very) differently, meaning there is no one true way of winning the game and you have no clue what is coming.
Before you meet these, you must face some Dire enemies. These are also pretty mean and a test of any character. They do come with a reward though in the form of one of the 20 Artefacts, that empower the player characters (below).
But before you get to these there are even more obstacles, the minor nasties, that usually take the form of plagues of nuisance creatures.
Not everything is an enemy though.
When defeated, the Dire enemies reveal an Artefact.
In the TDW, experience points are added to the mechanic, addressing the one play issue from the base game, dead turns.
XP allow the characters to do more things or do them differently and to buy skills. Skills unlike Artefacts are easier to come by, are generally more applicable and nearly as powerful. Almost endless synergies here between characters, skills, artefacts and their effect on various enemies.
There are also plenty of 3D elements to the game.
Now, time to try this puppy out.
I already have Ultra Tiny Epic Kingdoms and Galaxies, Blastoff and now Deluxe Zombies coming, so probably time to call it done….., but there are Pirates and Dinosaurs and Cowboys and Dungeons and Quests. So many, so small :).