Skeleton Crew Overview; Manoeuvring

Still looking at SC format and the range of tactical options available to the player.

The kings of dodge and weave in SC.

The kings of dodge and weave in SC.

Movement, both by dial and the exceptions.

Rebels

The Rebels are a pretty sedate bunch except for the A Wing, which has the only green 5 in SC and Boost, making it the speed king of this game. Ok, lets face it, A Wing aside they are the most mundane faction to fly, with slim shafts of brightness in the YT 2400 and B Wing. No S-Loops, no Talon Rolls, few Rolls, one Boost and too many reds. Lets see if they have any other answers.

  • Dash can ignore obstacles.

  • Arvel may attack a bumped ship so coming in fast has its benefits.

  • Dash (crew) can ignore obstacles (see a pattern here).

  • Nien Nunb (crew) makes all straight moves green.

  • Leia (crew) allows one turn of all red moves turned to white moves.

  • R5-X3 can be discarded to avoid obstacles (yep, a real Rebel thing).

  • R2’s can make 1 & 2 moves green, a popular choice for Y Wings.

Imperials

The Imperials main claim to fame is speed and manoeuvrability overall, then they add the odd other trick.

  • Juno Eclipse can change speed after revealing.

  • Tetran Cowell can choose one of 3 different K-Turn speeds.

  • Captain Oicunn may damage a ship he bumps, making some use of the clumsy Decimator dial.

Scum

Scum have some real tricks here. They do not have the raw speed of the Imperials, but can access S-Loops and Talon Rolls, both exclusive to this faction. Outside of that, they boast a full gamut of movers and shakers from the sluggish YV to the surprisingly spry Jump Master. One trend common to Scum ships (Kihraxz, Scyk) are K-Turns that are actually faster than their straight top speed. We call this the Scum slide.

  • Inertial Dampeners allow a single “0” move, the only full stop in SC.

  • Jabba allows you to use Inertial Dampeners twice.

  • Unhinged Mech makes speed 3 moves green.

Generics

  • Navigator allows for a speed change on reveal.

  • Intelligence Agent allows a peek at an opponents dial (I think it fits here).

  • Collision Detector may avoid or mitigate the effects of obstacles.

  • Cruise Missiles like to be launched fast.