The Other Skeleton Crew Killer Squads

Aces are Aces, god love ‘em. All speedy and lethal or tanky and….lethal (just lethal really), but in Skeleton Crew, an Ace only has so many edges to load up with.

The other killer squad is the humble base model deployed-en masse. The formula below is pretty simple. The offensive dice x ships - defensive points (agility + hull + shields) and Ordnance x ships (#)

Catch me if you can.

Catch me if you can.

Rebel

Y Wings x5 10-45 5 Grey Sqd pilots with Autoblaster Turrets (10)

Y Wings x5 10-45 5 Gold Squadron Pilots

X Wings x4 12-28 Rookies + a HWK 1-6 Rebel Operative blocker

B Wings x3 9-27 Blue Sq Pilots + A Wings x2 4-14 Prototype Pilots

A Wings x5 10-35 with Proton Rockets (25) Prototype Pilots.

Imperial

Interceptors x5 15-30 5 Avenger Sq Pilots or 4 Alphas and Carnor or 2 Alphas and 3 Sabres

Tie Fighters x8 16-40 Academy pilots with a Black Sq or an Ace of some sort

Bombers x3 6-24 3 Scimitars with Plasma Torps (9) and Seismic charges (*) + Aggressors x2 4-14 Seinar with Dorsal Turrets (4-6)

Aggressors x5 10-35 Sienar Specialists, Dorsal Turrets or 2 Onyx Escorts + 3 Sienar, Unguided Rockets (6).

Obviously, with so many cheap Tie’s the Empire can mix this up quite a bit.

Scum

Kihraxz x5 15-35 Cartel Marauders.

Star Viper x3 9-24 Blacksun Enforcers + Head Hunters x2 4-12 Blacksun Soldier, Binayre Pirate.

Head Hunter x8 16-48 Binayre Pirates with 4 points of Illicit or Missile upgrades sprinkled through them.

Scurrg Bomber x4 12-44 Karthakk Pirates Bomblet Generator and Bombardier for 1.

Headhunters make great fillers for most squads.

Anyway, you get the idea, the swarm is back!