Can D100 games do pulpy and light?
Yes, but it is a stretch sometimes thematically and often means shifting into a specific sub-system like Troubleshooters or Pulp Cthulhu. Even then, it rarely touches on Hollywood pulp, just less precipitous D100.
Can SW do hard and gritty?
Yes and probably better than D100 does pulpy. It is a lite game mechanically, but can be hacked and made brutal, exaggerated by its swingy-ness. Remove Bennies, the Wild dice, limit exploding dice and it becomes harder, more grounded, nasty even. Some of the spot rules in the Horror Companion are down right gruesome, even by Cthulhu standards.
A real test for SW would be using it for the sci fi/horror games Mothership, Death in Space or Alien, the ultimate “don’t expect this to end well, just quickly” platforms. SW with bennies traded for sanity checks and no wildcard dice might emulate the harshness of Mothership and would likely absorb the stress mechanic also, or with the Horror Companion’s own fear mechanics.
Taking elements from these games, like the art, “fluff” tables and ideas is easy and weightless, so the feel of the games stays intact, the mechanics however, become more consistent and complete.
Looking at some examples.
Kids on Bikes.
SW; Stranger Things, 16 Millimetre, ET, classic era teen angst with complications and “see what happens” stuff, peril being implied, but only an end point.
D100 (M-Space); The Loop, Electric State, The Labyrinth. More serious, contemplative and grounded teen age, peril more up front and real.
Fantasy.
SW; Pathfinder (as made), Mouse Guard (fixes the scale issues), high or weird fantasy or fantasy/supers/sci-fi cross-overs (Marvel Multiverse, Malizan).
D100 (RQ, Mythras/Legend); Normal or weird history, old school revival (Classic Fantasy), The One Ring converted, future history (Dark Tower), low magic and more serious cross-over (Dresden Files etc).
Horror.
SW; Pulpy, over the top or semi comical feel, lite theme “monster of the week” with a sinister twist, like Supernatural, EVIL, Rivers of London (which I have in d100!) even a gonzo take on Mothership or a surprise normal-to-horror game like From Dusk Till Dawn or The Thing.
D100; Dark horror, Cthulhu, psychological or grim like the X-Files, grounded-fragile characters and jaded desperation, like Delta Green, Most Cthulhu, historical horror, Sigils and Signs.
Sci Fi.
SW; Pulpy space opera like Star Wars (have a fan hack), sci-supers cross over (Guardians), KoB cross over, sci-fantasy, themed sci-fi (because it’s easy and comprehensive), like Pacific Rim, Starship Troopers (book or movie), Alien, A Quiet Place, Battle Tech, early cartoonish or naive Trek (TOS/animated), later “action” Trek (Strange New Worlds, Discovery), The Stainless Steel Rat, Electric State (movie).
D100; Hard sci fi like Blade Runner, middle period cerebral Trek (Movies to TNG/Enterprise), The Loop and Electric State (books).
Supers.
SW; Pulpy and street level, most cross over themes, most Marvel. I have four Marvel systems to draw from, none of which I have any intention of playing, but they make a great library for comparing capabilities.
D100; Gritty and dark street level, DC Batman, or Watchmen, very character fragile. Ironically for me, the only supers game I might play is the D20 DC Heroes game (Mutants and Masterminds for DC)!
General thoughts.
SW; for intro or pick up games, mash-ups, loose or open ended themes, rpg-skirmish combinations, one shots, blockbuster tributes, quick conversions and make-as-you-go games. I will avoid specific themed books, using this as my tool kit, “wing it from scratch” set.
D100; for deep campaigns, character driven, fully prepped, low combat-high stakes, grounded and heavily themed settings. This is best when a theme is baked in, but the grounded implication of D100 games adds depth.
*
The last puzzle piece is the table top skirmish side of SW.
It is effectively two games in one, being a table top mini game evolved into RPG territory.
As an example, I was just reading reviews for Five Parsecs from Home, a solo, semi TTRPG/war game, basically a linked skirmish game with back story creation system. Another big expense for a single setting game, which the SW core can probably handle just fine and with even more options.
I find when a non RPG tries to add in RPG elements, there is always added complication and compromise (Gloomhaven, When Nightmares Come, Five Parsecs etc). Some like Captains Chair or Into The Unknown hold more onto the procedural framework of a board game, then get immersive within it, others just bog down.
A true TTRPG just does it better, faster and easier by adding a free form GM dynamic.
I have large collections of Heroclix and Wyrd (Malifaux) figs and have been working on alternate games for a long time to support them. The SWADE Companion’s can so simply give me the skirmish rules I need to do games like Hellboy, Marvel, DC Batman, Martian exploration, weird west, alien or monster invasion etc and at different levels and themes.
The systemic pay-in is about the same as any other single system (like Super Mission Force for supers), in one unified set, with RPG depth.
So, lots of games avoided by committing to one (or two with D100)?
I am truly looking forward to finally getting both feet wet in the SW universe. I know what is coming as I have had it before in some form, but the increased consistency and substance will be greatly appreciated. Nothing is ever perfect, but the SWADE edition is pretty robust and the few glaring annoyances I struggled with have been filed off.
At some point you need to commit, work with what you have, fix what you need and get on with it.
Maybe a Mouse Guard mini campaign, a RQ hack, a Guardians style sci-supers, a Malazan Book of the Fallen or Dark Tower Sci-fantasy far future setting, or maybe something completely different?
*The One Ring, Mouse Guard, 13th Age, Marvel Multiverse, Traveller. I have mostly turned my back on d20 games as, among other things, they tend to be platforms for fights and fights only. D100 games make fighting dangerous, so you go looking for other solutions (i.e. skills) and SW also offers a lot more processes inherently.
**very much grounded in 1980’s hard sci fi tropes.