Star Trek Attack Wing, The Universe

So, after madly collecting, splitting out and sometimes hacking cards, I have several really solid sub-genres of the game, each enough honestly to be enough.

Enterprise pre-Federation.

All of these factions the Terrans, Andorians, Vulcans, Vulcan Rebels, Xindi, Klingons, Romulans and Drones, some Tellarites and Tholians and optionally Borg, Species 8472 , and Gorn, have 200+ point fleets to draw from. The Vulcan Rebels are a theoretical split away group based on several options in the series making the most of 6 alternate paint job D’Kyr and tons of upgrades

The Original Series and The Animated Series.

The TOS period was hard to fill out, so hacking, some theoreticals and the Animated series were needed, but again 150-200+ point fleets for the Federation, Klingon, Romulan, Tholian, Mirror universe and Gorn along with optional Borg and Sp 8742.

Kelvin timeline.

The Kelvin set, a thin offer with some of the best crew upgrades and ships has been fleshed out with upgrades and ships. The set only had two of each bespoke ship model, but I have made all 4 cards for each faction into named ships, the Excelsior, Sovereign, Kreeh’ver and Somraw.

Great set, just a little lost in the overall Attack Wing offer.

The Original Movies.

This one was gutted in my clear out, a period I felt the least affinity with, but the “These are the Voyages” set with its horrible gold ships, paid a great deal of attention to it, enough to even chase up the Reliant and Changs BOP expansions as well as several I had not seen before. In retrospect, this period has probably had more spent on it proportionate to its size than any other.

Khan has both available sets, the Klingons over a dozen ships, the Feds even more, tons of crew, lots of my favourite Elites like “Cry Havoc” and “The Game’s Afoot” making this probably the most thematic of all sets. I double bought the TatV expansion and have spread the cards inside across several periods, this one as much as any others.

The Next Generation (Battle).

This is massive, really massive. Big ships only, lots of everything, lots of actual ships, named and not. I have split this into a unique set and generics, because of a slight points disparity, which is fine. If I want to I can do huge battles with generics and simple combat mechanics (no cards, standard hits vs shields, crits vs hull). The lower upgrade count and vanilla ships allow for 5-10 ships a side to be played out reasonably quickly with 1-3 special abilities per ship.

DS9 (skirmish).

This is all the smaller ships from the TNG period. The Intrepid is the brute of this set, most ships more agile but less robust than above, this game coming closest probably to X-Wing in dynamic. Most ships are named, but there is, like above, a generic option.

My issue with this set was having 8 Jem’Hadar attack ships 6 from the Alliance campaign pack 1’s which I picked up three of, but no dials, fixed by them being the same as the D-7 and other ships.

Voyager.

Voyager is a set that has massive variation in ship size, named vs generic balances and bespoke factions, so it has had some fleshing out and has been raided for other periods, because there is no chance of duplication. The Hirogen captain Karr for example has been adopted into other factions as a decent elite leader and even the Kazon have helped with weaker fleets.

I used this set to absorb the blue-white ships in this scale and period, the DS9 set got the silver ones.

Theoretically there is some crossover between DS9 and Voyager fleets.

Exotics.

Some factions have a habit of jumping around the Trek series as it suits writers looking for something new (or old).

The Borg are known to travel through time intending on changing history, Species 8472, come from Fluidic space, the Tholians mysteriously appeared in Enterprise series 4 and even the Krenim have shown they have little respect for linear history and there is always the influence of the Sphere Builders.

These can all be used to bulk up different periods, for instance, I missed out on the Xindi “Weapon Zero” from Enterprise, so the Borg Tac Cube (acting as a scout) makes a decent substitute and the Kelvin set gets three or more new opponents.